Posts Tagged ‘D&D’

Campaign/World Update for June 12th, 2010

June 13th, 2010 No comments

Oh My Gods!
We would currently like to take note that the gods have long forsaken you. There are a good many religions with their churches and beliefs in a higher power in which you may join or already be a part of. There are also plenty of folks in the world who doubt the existence of these immortal beings at all, or maybe believe that if they do indeed exist out there in the cosmos, they have long since forsaken you.

The Tangle
In this world, the Fey Wild does not exist. To takes it’s place we find the Tangle. A wilderness filled with nature in it’s rawest and most wild form. It’s home to small numbers of several races. For example, no one knows how the Wildkin came to be, but if you were ever searching for their kind, a good scholar would point you to that thorny dark wilderness of the Tangle.

An Act of Government
The government is comprised of a large ruling city and many territories controlled by a family or elected official.

Megan is really wanting to have some steam somethings down the road. ‘Nuff said.

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Dragon Magazine & Other Supplements

May 24th, 2010 No comments

For the upcoming campaign, only a teeny bit has been mentioned about character creation. I am sure I’ve mentioned choosing things from the core books only, and preferably not anything psionic. I would also like to mention now that everything in the Eberon and other related campaign setting supplements are off limits as well. This is because the world we’ll be playing in is being built from the ground up.

The plan is to start everyone at level 3. So be thinking about what spells you might like to take.

For player comfort, there are such things as elves, orcs, humans, halflings, and other such common D&D races that we’ve all grown up and been weaned to. Your character will never have seen a diety in the flesh. Of course church groups and multiple religions will have their mark on the world, but there’s also many who believe if the gods even exist at all. We also ask you to stick at least closely to the core classes. If it’s in one of the PHP’s then it’s probably good.

Someone asked me what the enemy will be, to help him choose a character class. I’ll tell you that the deeper into the campaign and story you go, the more likely you are to hit all sorts of different creatures. It’s designed to challenge the player and the character alike. Think about the role that you would like to play and the personality of the character who’s shoes you’ll be stepping in. Were you orphaned at a young age and raised by monks or a church to be come some sort of cleric, paladin, or monk yourself? Are you a simple hayseed farm boy who’s beat on a good many scarecrows and hay bales while dreaming of adventure? These, my dears, will be some of the most important things to consider. What will be your characters drive? Nature? Flaws?

Sometimes it’s not about winning, but how you play the game.

So, to recap:

-Be prepared to start at level 3.
-Try to choose character classes and races from the core books only.
-Let Megan & Calvin know as soon as you’ve decided.
-Do some character development, and let us know that soon as well.

In close, I’d like to point out that the artwork for this post is from the Dragon Magazine #380.  A fetching article on Abyssal Genasi. No, you can’t be one. You can however, if your a cheaty pants, download the issue here.

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